SOULCOOM™ Mobile Giveaway Results


Hello,

Thank you for taking part in our giveaway.



If you participated in any way, you will receive a 4-day pass to the Silver version of our game. This means you'll not only have access to our mobile game but also enjoy our second level of Patron perks for a limited time.

You can redeem the code at the login from within the game. Or you may do so through this link:
https://services.coom.xxx/redeem

If you missed the giveaway, then please let us know if you think we should run it again.
Thank you for your support, and we hope you enjoy your experience.
—Balls

Get SOULCOOM™ : Developer Edition

Comments

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Hey, I just noticed that I won the giveaway but I can't seem to be able to redeem the code

Thanks for coming through to the Discord support channel to resolve your issue.

The game is beautiful visually, but what messed up 70% of my experience in the Android version, was the poor optimization that really sucks, it also has several bugs, I hope that all of this is resolved

Thanks for the nuanced compliment and constructive feedback. This is the second time someone has mentioned game breaking bug... When you have a moment can you drop a screenshot of what you are seeing and your phone's hardware specs? Either here or on the discord? https://discord.gg/FSNdJrNwPH

If we can recreate your bug, we can fix it. I personally haven't tested the mobile version in a couple of builds, but last I checked it worked great. I'll have a chance to test it again this weekend. But if you want to help and it is not a hardware issue, we can offer you another temporary pass in exchange for the info.

There is a bug where the character is all shuddering from side to side, also the game keeps exiting by itself when I go to enter a map, but what really needs is optimization, my cell phone is

Mobile is a moto g9 plus not so bad😞

Maybe so but our game is new and we use experimental physics not seen in other mobile games at this level of detail. It's demanding but my phone which was new in 2019 ago can handle it at 30fps.

We will take a closer look at optimizing it further when we have a chance, thanks for the feedback in the support forum on discord. That's very important that you get that feedback in.