Hey everyone, We’re closing in. The next post at the end of June will be the game itself ; raw, unfinished, and as far as we could take it on a now-empty budg...
Hey everyone, We’ve been deep in the trenches—crushing bugs, refining mechanics, and laying the groundwork for a real (late) June launch. There’s a lot to...
Hey everyone, welcome back to another offline update! We’re still aiming for a June release, giving us time to polish things up. Lots of exclusive content tod...
February Development Update – Narrative & Immersion Welcome back to the show! This month, we’ve made substantial improvements to the game’s narrative and...
Hello and welcome back to the show. New Development Cycle Update Progress on the design of the core game loop is complete. Everything is locked in, and my team...
Hello and welcome back, Story mode is now accessible through the main menu, showcasing our progress to date. However, as we move into next year, we plan to over...
Devlog Update: Mobile Optimization and Indoor Progress Mobile Version Decision In response to community feedback, we’re pausing development on the mobile vers...
Devlog Update: Prologue Development and Community Feedback Hello, and welcome to this week’s devlog update! We’re excited to share some of the progress we...