SOULCOOM™ 0.7.12p


Devlog Update: Model Adjustments, Animation Data Extraction, and Job System

Hello and welcome back!

FPP Model and Hair Enhancements

  • JS Coordinate Extraction:
    • We’re now testing a method to directly extract animation and positional data from Flash-generated JS files, saving us from manual frame-by-frame documentation. Initial results look promising, if successful this will enable us to produce new animations much more efficiently.

Comparison Screen Updates

  • Synchronization of Model Colors and Movements:
    • Eye and skin colors are now synced between models for better visual cohesion.
  • Alternate Ears & Model Flipping:
    • Introduced backward-facing alternate ears and added a model flipping function (press "F") for flexible scene setups and additional character perspectives.

New Job System

  • Backend Job Mechanic:
    • Progressed on a new “job” mechanic, which allows characters to perform in-game jobs with outcomes based on weighted stats. Current job events include bartending and Creamveil farmhand roles, complete with randomized results, stat impacts, and themed events. This adds an interactive, dynamic layer to character progression.

Upcoming Changes

  • Female Parallel Model Redesign:
    • After working a long time on making the new FPP body model as feminine as possible, we’re considering a redesign to improve the old female parallel body. This redesign will improve maintainability and flexibility for future updates, like clothing assets.




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For a more detailed update including exclusive previews please see our devlog on Patreon or Subscribestar:
https://www.patreon.com/SOULCOOM
https://subscribestar.adult/soulcoomSoulcoom now on Steam!

Looking forward to your thoughts on these updates and the upcoming job integration. Thank you for your continued support—exciting things ahead!
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Until next time,
+ 2DXLABS Team

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